Skip to content
KEDBYTE
Site navigation
How Computers Work
PublishedFirst Edition

How Computers Work

From a Grain of Sand to Artificial Intelligence

Shikhar Singh
Founder & Chairman · KedByte Technologies Private Limited

Chapters
53Chapters
Parts
9Parts
Words
1.1MWords
Print pages
2,350Print pages
02How to read this book

Reading blocks in this book

These labels come from the chapters in How Computers Work. Use them to choose a plain-language explanation, technical detail or terminology.

Reading block labels found in this book
#BlockWhat it gives you
1PLAINin simple words
2PLAINa picture in your head
3PLAINa worked example
4PLAINwhat is really happening inside
5TECHNICALthe engineer's version
6WORDSremember these

The single pass

Read in order, beginning with Chapter 1: The Whole Machine in One Look. The opening part is The Physical World.

The double pass

Start with the blocks marked PLAIN, then return to the TECHNICAL blocks for more detail.

Find a topic

Use the contents to browse 53 chapters across 9 parts, from The Physical World to The Reference Desk.

03The 9 parts

From a Grain of Sand to Artificial Intelligence

9 parts, 53 chapters. Open any part to see its chapters, or start at the beginning and keep going.

AThe Physical WorldRock, electricity, silicon, transistors, logic and memory. Everything a computer is made of, before any software exists.Chapters 1–6/Volume 1
BTurning Bits Into MeaningHow switches become numbers, and numbers become text, pictures on a screen and sound in the air.Chapters 7–9/Volume 1
CThe MachineThe processor, the memory ladder, storage, the buses and drivers that join it all up, and how we got here.Chapters 10–14/Volume 1
DSoftwareFrom punched cards to compilers, languages, operating systems, the terminal, and what an executable file really is.Chapters 15–20/Volume 2
ESeeing and ShowingOne key press traced from your finger to the light in your eye, and how the picture is computed.Chapters 21–22/Volume 2
FNetworksSignals, addresses, names, routes and encryption – worked throughout on one real network failure.Chapters 23–34/Volume 3
GBuilding and Shipping SoftwareThe web, APIs, version control, automation, the cloud and keeping all of it safe.Chapters 35–44/Volume 4
HGames and Machine IntelligenceHow a game runs sixty times a second, and how a language model is built, judged and used.Chapters 45–51/Volume 5
IThe Reference DeskThe numbers, commands, decision trees, timeline and glossary you will come back to.Chapters 52–53/Volume 5
04Take it with you

The complete edition, free

2,350 pages as a single PDF, with 5 individual volumes also available. Chapter numbers are identical in every edition, so a cross-reference means the same thing wherever you read it.